STRIPE

Curriculum Mapping Document

Project

STRIPE Skill Assessment

Subject Overview

Assessment Points/

Topics

STRIPE Frontiers

Self Manager

 

Arrive full prepared

 

Be consistently organised

 

Design and follow a plan

 

Concentrate and focus

 

Design and Technology – Pupils will design and create their own Top Trumps cards on Adobe Illustrator in the theme of either Space, Wild West or Antarctica.

Design Skills

 

Product Analysis

 

Adobe Illustrator

History –Pupils will design and create a PowerPoint presentation based on their research topics of Space or the Wild West, which they will deliver to the class at the end of the rotation.

Research

 

Second Order Concept

 

PowerPoint Delivery

 

Geography – Pupils will explore Antarctica and evaluate the reasons why Captain Scott’s mission to the South Pole failed.

Cartography Skills

 

Analysis and Evaluation Skills

STRIPE Movement

Team Player

 

Work well with others

 

Take roles within a group

 

Compromise to succeed

 

Leadership and communication

Design and Technology – Pupils work in teams to produce iterations of vehicles to test out their hypothesis about different forces. Pupils also explore structure, accuracy and basic card and paper modelling skills.

Teamwork

 

Research

 

Design Skills

Maths – Pupils will work as a team to learn new skills and then apply them to problem solve and analyse data collected in both Maths and DT Stripe lessons.

Using a Calculator

 

Rounding

 

Scatter Graphs

 

Averages

Science - Pupils work as a team to collect reliable data and investigate the factors that affect the motion of an object.

Scientific Enquiry

 

Forces

 

Topic Test

STRIPE Image

Reflective and Resilient

 

Identify strengths

 

Show perseverance

 

Attempt improvements

 

Set and achieve goals

Art – Pupils are to draw their own self-portrait looking at artist Sarah Beeston using personal influences.

Observational self portraits

 

Painting techniques

 

Artist Research

Computing – Pupils will investigate images in the form of Bitmap and create their own Emoticon. They will use Macromedia Fireworks to create a cartoon character they designed in their Art lessons.

Image Representation

 

Macromedia Fireworks

 

Microsoft Office Skills

English – Pupils focus on their own self-image and look at representation of image in both fiction and non-fiction texts.

Creative Writing

 

Inference and Deduction

 

Performance Skills

STRIPE Festivals

Innovate and Create

 

Experiment with techniques

 

Take risks and try new things

 

Create new ideas

 

Develop ideas and methods

 

Design and Technology – Pupils will explore cultural influences to develop a recipe and method for producing a chocolate treat. Students also explore packaging, sustainability and branding.

 

Designing

 

Sensory Analysis

 

Vacuum Forming

 

Art – Using a variety of medium including clay, oil pastel and paint, pupils are to create a mask in the theme of a festival.

Design Skills

 

Sculpting

 

Colour Theory

 

History – Pupils learn about different festivals throughout history including Medieval festivals, the Queen’s Jubilee and American Independence Da. They will then design and present their own version or a Festival based on their studies.

PPT Presentation and Communication

 

Design and Creativity

 

Research

STRIPE Superpowers

Participator

 

Adapt behaviour

 

Listen and respond actively

 

Contribute regularly

 

Effectively join in

DT – Pupils will learn about Smart Materials and their working properties and contextualise them into Superhero powers. They will then design and make a board game featuring their Smart Material superpowers using Adobe Illustrator.

Design Skills

 

Smart Materials

 

Adobe Illustrator

 

Maths – Pupils to develop their participation skills whilst designing a board game linked to DT. In Maths pupils will work out the probability of a dice and use a tessellation to design a supervillain.

Tessellation

 

3D Nets

 

Probability

 

Computing –Pupils will be using Flowol to write programs on a variety of stimulations and testing their code to see if it works as expected. Pupils will write code to program the BBC Microbit, which will be used to create an interactive game using Scratch or Mission Maker.

Flowol Skills

 

Scratch Skills

 

Mission Maker Skills

 

Coding Skills

STRIPE World at Risk

Effective Enquirer

 

Ask questions

 

Research and investigate

 

Summarise information

 

Analyse and draw conclusions

Science – Pupils research the interdependence of living organisms on each other and the threats that they face.

Scientific Enquiry skills

 

Ecosystems

 

End of Topic Test

Geography – Pupils will explore three issues facing the planet; habitat loss, waste and climate change.

Data interpretation Skills

 

Analysis and Evaluation Skills

English – Pupils investigate the effects of waste and look at what can be done to make the world a more eco-friendly place.

Proactive Thinking

 

Presenting an advert